Two subtle ways agents can implicitly negatively affect the benchmark results but wouldn’t be considered cheating/gaming it are a) implementing a form of caching so the benchmark tests are not independent and b) launching benchmarks in parallel on the same system. I eventually added AGENTS.md rules to ideally prevent both. ↩︎
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While I was writing this blog post, Vercel's Malte Ubl published their own blog post describing some research work Vercel has been doing around improving the performance of Node.js' Web streams implementation. In that post they discuss the same fundamental performance optimization problem that every implementation of Web streams face: